Animation Preference Cont..
Showing posts with label Animaiton Preference. Show all posts
Showing posts with label Animaiton Preference. Show all posts
Thursday, April 10, 2008
Lesson 4 - Exploring Maya's Animation Preferences (part 2)
Lesson 3 - Exploring Maya's Animation Preferences (part 1)
Animation Preference
If you want to set the fps to 30 without shifting the keys like 24 fps then check 'Keep Keys at Current Frames'
Independent *Euler-angle curves - this allows us to offset the rotation keys, result will be very natural
Synchronized *Euler-angle curves - this moves all of your keys in the Synchronized manner, but still set the angle to the Euler
Synchronized Quatenion curvers - it contains all of your rotation values or attributes into one whole key frame, this allows you to avoid *'Gimballock '.
*Euler (Oi-ler) - is basically X, Y, Z
*Gimbal Lock - is two axis or animation collied with each other or overlap
Subscribe to:
Posts (Atom)