Thursday, April 10, 2008

Lesson 3 - Exploring Maya's Animation Preferences (part 1)

Animation Preference









If you have animated in 30 fps and set all the keyframe then you forgot to keep the original fps that is 24fps, if you want to set it back to 24 fps then you have this option called 'Keep Keys at Current Frames'
If you want to set the fps to 30 without shifting the keys like 24 fps then check 'Keep Keys at Current Frames'





Independent *Euler-angle curves - this allows us to offset the rotation keys, result will be very natural


Synchronized *Euler-angle curves - this moves all of your keys in the Synchronized manner, but still set the angle to the Euler


Synchronized Quatenion curvers - it contains all of your rotation values or attributes into one whole key frame, this allows you to avoid *'Gimballock '.




*Euler (Oi-ler) - is basically X, Y, Z
*Gimbal Lock - is two axis or animation collied with each other or overlap

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