Animation Preference
If you want to set the fps to 30 without shifting the keys like 24 fps then check 'Keep Keys at Current Frames'
Independent *Euler-angle curves - this allows us to offset the rotation keys, result will be very natural
Synchronized *Euler-angle curves - this moves all of your keys in the Synchronized manner, but still set the angle to the Euler
Synchronized Quatenion curvers - it contains all of your rotation values or attributes into one whole key frame, this allows you to avoid *'Gimballock '.
*Euler (Oi-ler) - is basically X, Y, Z
*Gimbal Lock - is two axis or animation collied with each other or overlap
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