Thursday, May 8, 2008

Lesson 16 - Adjusting how our function Curves (F-curves) interpolate



The animation.



The Graph Editor.



Go to Tangents in Graph Editor and we will discuss

Spline, Linear, Clapped, Stepped, Flat, Fixed.



  • Spline: It will give you a smother Interpolation through out our whole entire 'F' Curve.
You can Use Spline to animating more Organic Biped and Quadrupeds types of characters.


  • Linear: Its good for working Mechanical type animation, you can get more mechanical type of movement, and it also great for animating eye movement.

  • Clamped: If you see Clamped almost looks like Spline, What clamp does is it basically gives us the spline result. But the keys are nearer to each other it gives the more of a linear type of result for tanents.
Clamp is the Default in and out tangent's of Maya, you can start of your animation with it, but you can adjust it later.



  • Stepped: It gives more of a Step type of interpolation, the animation will be more Blocky.

Its gives the Pose to Pose method in animation.

  • Flat: It gives Pauses wherever there are inbetweens keys, Its very useful in working on Ease In and Ease out and moving hold.


  • Fixed: It Allows us to Keep the Tangent handle Fixed into its position.

Lets say we focus on 'Rotate X' and increase the frame to 150 and notice our value has changed, but our tangent handle is NOT. Because of our selection (FIXED) that we have made so thats essentially what it does, it locks the tangent handle.




  • In Tangents/Out Tangents: First part of the tangent handle is 'Linear', and the second part of the tangent hand 'Spline'.

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